![]() I twice started with a bow but it didn't help me much anyway. I believe i start the game without any traps, fishing rod or bow so i have no idea how to get food. I tried traditional movement in setup options but it suck because you can't go diagonally which is a huge problem especially if there are many trees around. I don't know but even in very fast arcade games my fingers are fine but in URW i'm tired after a while of clicking. In Unreal World you have to click it to move one tile, and if you look north but want to go south you have to click several times untill you face south and click again to move. Problem with movement is that in other games when you use arrows or WSAD to move, it's enough to just push them and hold so your fingers rest and your character run, you don't have to click all the time. This, of course, makes it easier to scare it off into running again and again. However, any injuries result in penalties that reduce the movement speed, and injuries to the legs causing them to walk lame reduces the speed further. ![]() Tracking anything in spruce infested forests is a pain, so aim for pine forests or mires, where the sight range is good.īleeding can stop spontaneously (and often does on wounded animals), so they usually don't bleed out. As fatigue causes it to run slower, you can catch up easier, to scare it off again and again (all this requires being able to track it, of course). I only run very small sprints to scare the animal into running again when it's started to get at least slightly fatigued, as the key is to get it to run until breathless. However, I give up if there are too many tracks around, as it's impossible to make out where the bugger went with the poor initial tracking skill, but much of the time the area isn't track riddled.ĭon't run when endurance hunting, as that will reduce YOUR movement speed to a crawl. ![]() During that same process I also look for large game for endurance hunting. If it hits (usually not, but can happen occasionally), I run up to it and hit it with anything (like the rock in the other hand) to kill it. I then complement that with zooming out to the overland map, move one tile, zoom in, look for a nearby bird (max 5 tiles) and throw a rock at it. The way I start the game I set up light lever traps, because they don't need much material or tools. There's also overland movement to get somewhere with fewer key presses. You can enter keys faster than the game reacts, but that means you can't react to what's happening (such as detection of an animal). One movement key press, one movement step. ![]() Warning: Make sure you either link both a refuse and a food stockpile to your butcher shop, or else make a single custom stockpile that does both, because anything that will not fit into the linked stockpile(s) will be stuck in the butcher's workshop.I don't understand the "spam movement key" claim. This stockpile's only job is to accept everything from the butcher's workshop. Finally set the stockpile to only take (accept) from links (the a command from the q menu for the stockpile), and then it will only be filled with items from your butcher workshop. Simply set a stockpile to accept any kind of food and/or refuse, but then link it to your production butcher shop(s) (use the q- t command from the stockpile and select your butcher shop). There is an easier way to handle this problem. inside the stockpile settings.ĭo not despair. So it would not be a matter of including "fat" as an allowed item in a stockpile it would require setting "horse fat", "dog fat", "dragon fat", etc. While it is possible to specify individually every item allowed into your stockpile, this would be a massive pain because many of the animal body parts (as mentioned in the food stockpile entry) are different per animal. There are two stockpiles that the end products of a butcher shop feed into.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |